摘要 |
Unidentified player tracking systems and related methods of tracking an unidentified player are disclosed herein. According to one method, an unidentified player initiates a first gaming session on a first networked gaming machine, and the gaming activity data during the 5 first gaming session is accumulated. A printed voucher that includes an identification number is issued in response to input from the unidentified player to terminate the first gaming session. The accumulated gaming activity data is then associated with the identification number of the printed voucher, and the identification number of the printed voucher and the associated gaming activity of the unidentified player is stored for future analysis. |