摘要 |
Provided is a technique for increasing interest of a user in using an item raffle system and anticipation of winning a high-end item, thereby increasing usage of the item raffle system. A method for controlling item-winning of an online game, according to one embodiment of the present invention, is a method for providing a first-place item that is selected according to a predetermined criteria, by using an item-drawing capsule in the online game, and comprises the steps of: matching a first-place item to a randomly selected order from an order of capsule usage by at least one user terminal; detecting whether a change-of-order item is used from the user terminal; and randomly reselecting the order to which the first-place item is matched when usage of the change-of-order item is detected. |