摘要 |
<P>PROBLEM TO BE SOLVED: To achieve a thrilling Pachinko machine in operation of a performance button. <P>SOLUTION: When time for executing a button performance is reached, a screen of a performance indicator 30 displays a performance image G1 showing a character of a story and speeches E, F of the character. However, no images for urging operation of the performance button 9 are displayed. Then, when a player operates the performance button 9 within valid time, the speech of the character develops from E, F into J1, K1 as shown at the right side of Fig.7, and a message image G2 showing that the performance button 9 has been operated is displayed. In this way, on starting the button performance, a thrill relating to timing of operation of the performance button 9 is experienced. <P>COPYRIGHT: (C)2013,JPO&INPIT |