发明名称 |
GAME SYSTEM USING NETWORK |
摘要 |
In a game system (1) which includes a server device (3) and a plurality of gaming apparatuses (2) connected via a network (5), wherein information related to utilization of content included in a game to be executed upon each of the plurality of gaming apparatuses (2) is collectible by the server device (3), the server device (3), on the basis of information related to the utilization acquired from at least a portion of the plurality of gaming apparatuses (2), determines whether or not the utilization of the content is below a predetermined level, and if the utilization is evaluated to be lower than the predetermined level, executes predetermined processing for varying the content. |
申请公布号 |
WO2013051666(A1) |
申请公布日期 |
2013.04.11 |
申请号 |
WO2012JP75850 |
申请日期 |
2012.10.04 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD. |
发明人 |
KITAKAZE, YUSUKE;OTAKI, TADANOBU;KONISHI, KAZUMA;KUBOTA, KAZUTAKA |
分类号 |
G06Q50/10;A63F13/10;A63F13/12;G06Q30/04 |
主分类号 |
G06Q50/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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