摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine which provides higher amusement to a player by a sense of unity between a performance image and a performance member in performances even when the different performances are performed before and after clocking of a predetermined time set by a time-limiting function. <P>SOLUTION: Time information which designates a time at which the performance member is deformed, is associated with deformation mode information which designates a deformation mode of the performance member used for the performance in a game, and is stored. The time information is clocked by a real-time clock or the like. Thus, the performance member is deformed in the deformation mode based on the deformation mode information with which the time information is associated, and the performance is controlled by using the performance member. <P>COPYRIGHT: (C)2013,JPO&INPIT |