发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can provide a preferable game while saving power. <P>SOLUTION: In the game machine, a display means used for displaying a stop symbol is changed over from a first display means into a second display means the power consumption of which is smaller than that of the first display means by a power saving means at predetermined timing, When the second display means is used for displaying the stop symbol, the suppression of power consumption (power saving) is attained. The stop symbol indicating a result (lottery result) selected by a lottery means is displayed in the second display means in the game machine so that, since the stop symbol is brought into a non-displayed state, a player hardly obtains the lottery result. Then, inconvenience for the player to feel the deterioration of a tempo in a game is preferably prevented. Consequently, the game machine as defined in the claim 1 provides the preferable game where the exemplified inconvenience is suitably prevented to the player while saving power. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013013476(A) 申请公布日期 2013.01.24
申请号 JP20110146900 申请日期 2011.06.30
申请人 SANYO PRODUCT CO LTD 发明人 KUROMIYA KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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