发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine or the like providing fusion of a fake winning probability oscillation technique and an ART technique, and maximizing net increase in number of tokens per game. <P>SOLUTION: A bonus prize 2 (second-class BB2) is internally drawn singly, and activated without fail by drawing any bonus 2 symbol onto an active line regardless of the operation of a stop switch. The bonus prize 2 does not vary (shift) a replay status, even when the bonus prize is internally drawn, the symbol is displayed, or the activation of the bonus prize ends, so that a game is returned to the same replay status with a high winning probability again after drawn during an RT2 status or an RT3 status. Accordingly, the bonus prize 2 is continuously released, while maintaining an ART status. In a bonus game after the activation of the bonus prize 2, a replay prize is drawn, and even when the replay prize is internally drawn, a small prize symbol combination is attained regardless of the result of an internal lottery. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013009970(A) 申请公布日期 2013.01.17
申请号 JP20120182353 申请日期 2012.08.21
申请人 NET CORP 发明人 YOSHIMURA MASANAO
分类号 A63F5/04 主分类号 A63F5/04
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