发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusement in a game by diversifying game rendering while reducing an operation load on a player. <P>SOLUTION: When opening of operation instructions is not detected (determined in step S1721) even after the lapse of a long push acknowledgment time or longer (determined in step S1724), the pseudo input of operation instructions is counted as a continuous striking counter according to the elapsed time (steps S1725 and S1732). The continuous striking counter can thereby be counted in a pseudo manner without continuously striking a rendering button repeatedly by pushing the rendering button long. Game rendering is diversified to improve amusement in a game while reducing the operation load on the player without giving the player a feeling of troublesomeness of operation. Further, amusement in the game can be improved also for a player who is not good at continuous striking operation without avoiding it. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012095771(A) 申请公布日期 2012.05.24
申请号 JP20100244722 申请日期 2010.10.29
申请人 KYORAKU SANGYO KK 发明人 TOYOKAWA JUNKO
分类号 A63F7/02 主分类号 A63F7/02
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