发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To make a presentation with great amusingness depending on a player's various motions, by using one detection means. <P>SOLUTION: In a Pachinko game machine, a Z-sensor, for which a long effective detection distance is set during an initial presentation and for which a short effective detection distance is set during a main presentation, is provided in a position enabling detection of a space in front of a game board. A system controller of the Pachinko game machine recognizes the player's motion of sitting in front of the game board (step 3005), when the initial presentation is in execution (step 3004: "initial presentation") in the case where the Z-sensor outputs an ON signal (step 3002: Yes) and where the Z-sensor does not output the ON signal last time (step 3003: Yes). The system component recognizes the player's motion of moving his/her hand to the front of the game board (step 3006), when the main presentation is in execution (step 3004: "main representation"). <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012081062(A) 申请公布日期 2012.04.26
申请号 JP20100229780 申请日期 2010.10.12
申请人 KYORAKU SANGYO KK 发明人 HIBINO TATSUHIKO;NAKAMURA YUSUKE
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址