摘要 |
PURPOSE: A system and method for storage of game data according to the condition of a network is provided to securely store the game data by selectively storing the game data to a game server or inside of a terminal. CONSTITUTION: A transceiver(21) performs data transceiving. An input unit(23) performs information input. A storage unit(25) stores game program. If a storage event is detected while executing the game program, a controller(29) measures the state of a network with the game server for storing the game data. The controller transmits the game data to the game server. |