发明名称 PACHINKO GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To give sufficient feelings of satisfaction and anxiety to a player by restraining the same big winning presentation from being continuously performed during a period for continuous generation of big wins. <P>SOLUTION: A Pachinko game machine 100 includes a pattern selecting part 302, a presentation selecting part 303, and a storage part 305. When information indicating the acquisition of big winning is obtained, the pattern selecting part 302 selects one presentation pattern from among the plurality of presentation patterns with different big winning presentation contents. When the presentation pattern selected by the pattern selecting part 302 is the same as the presentation pattern in the last big winning presentation during the period for continuous generation of big wins, which is stored in the storage part 305, the presentation selecting part 303 selects the big winning presentation between an announcement presentation and non-announcement presentation, by making the choice ratio of the big winning presentation, which is not the last big winning presentation, be higher than a choice ratio which is predetermined with respect to the presentation pattern. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012000395(A) 申请公布日期 2012.01.05
申请号 JP20100141012 申请日期 2010.06.21
申请人 KYORAKU SANGYO KK 发明人 YOSHIZAWA TAKASHI;NAGANAWA TAKURO
分类号 A63F7/02 主分类号 A63F7/02
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