摘要 |
Systems and methods for subdividing patches and storing control points are described. At least one embodiment is a method for storing vertex data in a graphics processor. The method comprises receiving a patch to be tessellated, subdividing the patch into a plurality of triangles, and identifying control points of each of the plurality of triangles. The method further comprises assigning an identifier to each of the vertices, and selectively storing only a portion of the vertices in a memory. |