发明名称 |
METHOD OF NETWORK ARCHITECTURE FOR GAMING SYSTEMS, GAME CONSOLE, SYSTEM AND RECORDING MEDIUM THEREFOR |
摘要 |
<P>PROBLEM TO BE SOLVED: To enable secure communication among multiple game consoles over a local area network. <P>SOLUTION: The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, "client" consoles 100-2 to 1002-g attempt to discover existing game sessions being hosted by a "host" game console 100-1 by broadcasting a request over the local area network. The third phase involves a key exchange in which the client 100-2 to 1002-g and host consoles 100-1 exchange data used to derive one or more secrets for securing future communications. <P>COPYRIGHT: (C)2012,JPO&INPIT |
申请公布号 |
JP2011259476(A) |
申请公布日期 |
2011.12.22 |
申请号 |
JP20110161624 |
申请日期 |
2011.07.25 |
申请人 |
MICROSOFT CORP |
发明人 |
DINARTE R MORAIS;LING T CHEN;MARC D VAN ANTWERPEN;BOYD C MARTHALER |
分类号 |
A63F13/00;H04L9/08;A63F13/12;G09C1/00;H04L9/32 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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