摘要 |
In processing new damage, when a character passes a first devastating flame and drops into a next devastating flame, damage of the latter devastating flame is deemed first damage, and the “game continuity ability value” is exempted from decrement. If the character drops into a further devastating flame, such drop is not new damage, and the “game continuity ability value” is decreased by a predetermined decrement value. In processing recurrent damage, when the character passes a first devastating flame, drops into a second devastating flame and drops again into a third devastating flame, the first failure occurs at the second devastating flame, and the “game continuity ability value” is decreased by a predetermined value, and is exempted from decrement at the third devastating flame because the drop is a recurrent failure. |