发明名称 Fast depth of field simulation
摘要 A method, system, and computer-readable storage medium are disclosed for rendering a scene with a simulated depth of field blur. In one embodiment, the scene comprises a plurality of polygons, each polygon comprises a respective plurality of vertices, and each of the vertices has a respective depth. A respective blur radius may be determined for each vertex of each polygon as a function of the depth of the vertex. A respective blur radius may be determined for each pixel in each polygon based on the blur radii for the vertices of the polygon. Each pixel in each polygon may be rendered using the respective blur radius determined for the pixel.
申请公布号 US8035641(B1) 申请公布日期 2011.10.11
申请号 US20070946704 申请日期 2007.11.28
申请人 ADOBE SYSTEMS INCORPORATED 发明人 O'DONNELL DANIEL
分类号 G06T15/00 主分类号 G06T15/00
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