发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from erroneously recognizing the number of rights held and stored when there is the possibility of being overlapped on at least a part of a holding display area when a movable object is moved. SOLUTION: When executing a moving performance of moving shutters 38H, 38L disposed on the front surface of an image display device 5 from stored positions at which they are withdrawn to the upper and lower parts of a display screen to a front surface position at which they are at least partially overlapped on a first holding storage number display area 5D and a second holding storage number display area 5U, from the start of the variable display of decorative symbols to the derivation of a predetermined display result at the image display device 5, a CPU 120 for performance control erases holding specifying information being displayed in the first holding storage number display area 5D and the second holding storage number display area 5U, and inhibits the display of the holding specifying information based on a new start winning. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011156148(A) 申请公布日期 2011.08.18
申请号 JP20100020268 申请日期 2010.02.01
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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