发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can enhance game amusement more when a game player plays a game. SOLUTION: When information of reliability is acquired after moving to a latency mode and starting the latency notification mode, a motion amount of a movable accessory is accordingly decided to start counting of an elapsed time (S2201 to 2205). After an image of a message that urges operation of a rendition touching part is displayed, whether the operation of the rendition touching part 162 has been detected or not is decided (S2206 to 2207). When the detection is decided, game player's operation path is identified (S2208) based on the path information, and the motion mode of a movable accessory corresponding to the operation path is decided by the use of the table stored in a data storage part (S2209). Then, the motion rendition of a movable accessory 115 is performed, counting of the elapsed time finishes, and the latency notification mode finishes (S2210 to 2212). COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011125517(A) 申请公布日期 2011.06.30
申请号 JP20090287183 申请日期 2009.12.18
申请人 KYORAKU SANGYO KK 发明人 HAMADA TAKAHIRO;KOBAYASHI MAKOTO;ITO AYA;KANEMOTO MITSUHIRO;YOSHIZAWA TAKASHI;NAKAMURA YUSUKE
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址