摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game program in a multiplayer game, wherein the game can be prevented from ending as much as possible by death of a player character of a less skilled user and the progress of the game is not influenced by the less skilled user. <P>SOLUTION: When the player character A of the user A receives damage and the physical energy value goes down to a predetermined value, the player character A is made into an extension state before the death, being weakened but recoverable. Here, a game display screen of another user B displays that the player character A is in the weakened state. This can allow the player character B of the user B to go to rescue the player character A. When the player character B performs a recovery action for the player character A, the player character A recovers to the normal status. <P>COPYRIGHT: (C)2011,JPO&INPIT |