发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To draw the attention of a player even to the process of determining to execute control to a specified game state in which a period that a variable winning device having a reduced time to achieve a state advantageous to the player or to execute control to a game state similar to such a specified game state, after a common performance is started. SOLUTION: A microcomputer for performance control counts elapsed time from the time when shifting to a probability variable latent mode is performed or the number of times of variable display executed after shifting to the probability variable latent mode is performed, reports that the game state is a probability variable state by a predetermined ratio on condition that the game state is actually the probability variable state on the basis of the fact that a sudden probability variable big winning or a small winning is generated in the probability variable latent mode, and executes control so as to have different ratios of reporting that the game state is the probability variable state corresponding to the counted elapsed time or the counted number of times of the variable display. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011050642(A) 申请公布日期 2011.03.17
申请号 JP20090203812 申请日期 2009.09.03
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;NUMATA TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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