发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing the performance of a suitable length during a special game state. SOLUTION: By the game machine, the time needed for a game to progress from the prescribed position of a prescribed section in the specified game state to the end position of the section is predicted on the basis of game conditions by a game progress time prediction means, and one performance pattern to be executed between the prescribed position within the section to the end position of the section is selected on the basis of the predicted time from a plurality of performance patterns stored in a performance pattern storage means. A period from the generation of the specified game state to the end of the specified game state can be in a wide range corresponding to the game conditions (player's way of playing and the situation of the movement of game media corresponding to the individual difference of the game machine or the like), however, by the game machine, the performance of the suitable length is executed as the performance to be executed in the specified game state on the basis of the prediction according to the game conditions. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011036347(A) 申请公布日期 2011.02.24
申请号 JP20090185281 申请日期 2009.08.07
申请人 SANYO PRODUCT CO LTD 发明人 ISHIDA YUJI;YAMAGUCHI MASAKI;ONUKI MASATO;KIKUCHI KUNIHIKO
分类号 A63F7/02 主分类号 A63F7/02
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