发明名称 Three dimensional rendering of display information using viewer eye coordinates
摘要 Game data is rendered in three dimensions in the GPU of a game console. A left camera view and a right camera view are generated from a single camera view. The left and right camera positions are derived as an offset from a default camera. The focal distance of the left and right cameras is infinity. A game developer does not have to encode dual images into a specific hardware format. When a viewer sees the two slightly offset images, the user's brain combines the two offset images into a single 3D image to give the illusion that objects either pop out from or recede into the display screen. In another embodiment, individual, private video is rendered, on a single display screen, for different viewers. Rather than rendering two similar offset images, two completely different images are rendered allowing each player to view only one of the images.
申请公布号 US7884823(B2) 申请公布日期 2011.02.08
申请号 US20070761604 申请日期 2007.06.12
申请人 MICROSOFT CORPORATION 发明人 BERTOLAMI JOE;CRAIG ROBERT M.;HAWKINS DAX;KANG SING BING;LANGE JONATHAN E.
分类号 G06T15/20;G06T15/00 主分类号 G06T15/20
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