发明名称 Parameter buffer objects for shader parameters in a graphics library
摘要 One embodiment of the invention is a method for accessing and updating data in a buffer object during the execution of a shader program. The method includes loading a plurality of data portions in the buffer object, initiating a first execution of a shader program that accesses a first portion of data in the buffer object, receiving a request to update the first portion of data in the buffer object; updating a version of the first portion of data in the buffer object to reflect the update, initiating a second execution of a shader program that accesses the updated version of the first portion of data in the buffer object, wherein the second execution of the shader program occurs without waiting for the execution of the first shader program to complete.
申请公布号 US7839410(B1) 申请公布日期 2010.11.23
申请号 US20060609831 申请日期 2006.12.12
申请人 NVIDIA CORPORATION 发明人 BROWN PATRICK R.;WERNESS ERIC S.
分类号 G06T15/00 主分类号 G06T15/00
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