发明名称 METHOD FOR MINIMIZING BANDWIDTH COST FOR ONLINE GAME
摘要 <P>PROBLEM TO BE SOLVED: To constitute an online game topology which minimizes bandwidth cost for a participant in an online game based on an Internet service cost model for players. <P>SOLUTION: The method for minimizing bandwidth cost for a participant in an online game includes steps of: querying the game participant to determine a network service charge model; selecting a role for the game participant based on the determined network service charge model and a position of the participant in a network topology; and positioning the game participant into the selected role within the network topology of the online game. <P>COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010262655(A) 申请公布日期 2010.11.18
申请号 JP20100103432 申请日期 2010.04.28
申请人 SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 MIYAKI KEN
分类号 G06Q50/00;A63F13/12 主分类号 G06Q50/00
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