发明名称 MASSIVELY MULTIPLAYER GAME MESSAGE SCHEDULING
摘要 A massively multiplayer game management service includes a scheduling module that establishes a message receiving period and a game data aggregation period. The massively multiplayer game management service further includes a message receiving module that, during the message receiving period that overlaps at least part of the game data aggregation period, receives a message from a player client. The message may include an identifier and an execution time that follows the game data aggregation period. The massively multiplayer game management service further includes a message sending module that sends game data, aggregated in a game space location corresponding to the identifier, to the player clients upon occurrence of the execution time.
申请公布号 US2010285885(A1) 申请公布日期 2010.11.11
申请号 US20090437324 申请日期 2009.05.07
申请人 MICROSOFT CORPORATION 发明人 LIVNI FELIX;MANNERS LOWELL N.;SCAVEZZE MICHAEL;SHAH HARDIK;THALER JAY
分类号 A63F9/24 主分类号 A63F9/24
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