发明名称 SHADING USING TEXTURE SPACE LIGHTING AND NON-LINEARLY OPTIMIZED MIP-MAPS
摘要 In a technique for rendering non-linear BRDFs that are stable in both the temporal and spatial domains, without serious interruption to the content creation pipeline used in most games, non-linear content is linearized by rendering in texture space at a fixed resolution. A MIP-map chain is calculated from this texture. The complete MIP-map chain is used for rendering on a display device. Low resolution reflectance parameters are used to approximate the highest resolution reflectance parameters as the object becomes smaller on the display device. The low resolution reflectance parameters are calculated using non linear fitting techniques.
申请公布号 US2010271383(A1) 申请公布日期 2010.10.28
申请号 US20100829896 申请日期 2010.07.02
申请人 MICROSOFT CORPORATION 发明人 BAKER DANIEL K.;ONEPPO MICHAEL V.;GLASSENBERG SAMUEL;SLOAN PETER-PIKE J.;RAPP JOHN
分类号 G09G5/00 主分类号 G09G5/00
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