发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine for making it impossible or difficult to discriminate a game state after a big winning or a small prize winning from a performance mode and keeping expectations of a high probability game state. <P>SOLUTION: In the game machine provided with an upper limit in number of times of the variable display of special symbols in a probability variable game state, a performance mode selected in a latent probability variable state and a performance mode selected after a small prize winning game are formed as the same performance mode, and a performance period is configured as the variation period of the special symbols for the same number of times as well. <P>COPYRIGHT: (C)2011,JPO&INPIT</p>
申请公布号 JP2010233990(A) 申请公布日期 2010.10.21
申请号 JP20090088180 申请日期 2009.03.31
申请人 KYORAKU SANGYO KK 发明人 ISAKA MASAYUKI;SUEMATSU TAKAHIRO;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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