摘要 |
A game with reality is realized with a game program. In a supporter's music image selecting processing of Step S11, rhythm, tempo, and chord that correspond to an image for a supporter's music is determined. In a player-information quantifying processing of Step S12, a player- numeric value that corresponds to information of a player character is determined. In a player- numeric value quantifying processing of Step S13, player-numeric values are compared, and comparative data is stored. In a supporter's music data quantifying processing of Step S 14, a variety of information for generating a supporter's music for a player character are quantified based on the player-numeric value and the comparative data. In a supporter's music data creating processing of Step S15, supporter's music data, which will be melody fitting in with a player character, is created based on rhythm, tempo, chord, and a supporter's music data-numeric value. |