摘要 |
The system for identifying zones of proximity between a plurality of digitally simulated objects comprises: (a) first memory (111) for storing data describing the geometry of the objects, (b) an initialization module (120) for creating a population of pions, and (c) a central processor unit (140) comprising at least: (c1) a unit (141) for selecting a percentage of the population of pions to be subjected to combats in pairs, (c2) a comparison and calculation unit (142) for evaluating the quality of each of the pions in each pair of pions subjected to a combat, (c3) a marking unit (143) for identifying in each session of the tournament which of the pions of a pair of pions subjected to a combat has won or lost, (c4) an iteration unit (144) for causing the pions that have been subjected to at least one combat to evolve, in association with at least one operator for producing an exploratory mutation, and at least one redefinition operator, and (c5) an extraction module (145) for retaining only the best pions from the population for determining the zones of proximity between at least two objects.
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