摘要 |
Methods and systems for damaging objects in digital environments are provided. The objects may be defined by a number of tiles. Tiles may be joined together to form objects of various sizes, shapes, and facades. The tiles may be broken up or divided into smaller tiles as the objects sustain damage. These smaller tiles may be rejoined to the objects providing virtually unlimited ways in which the objects can be damaged. In addition, the objects may incorporate stress-related damage that allows the object to break or collapse under its own weight.
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