摘要 |
<P>PROBLEM TO BE SOLVED: To prevent a game player with low skills and a game player with high skills from losing desire for gaming in a Pachinko game machine of a benefit awarding type. Ž<P>SOLUTION: A game board 11 includes a first passage gate 16, a general winning pocket 17 and a swinging member 18. When a game ball passes through the gate 16 in a benefit acquiring state, a present mode is transferred to a jackpot mode. When a game ball prize-wins in the winning pocket 17, the game balls are put out by predetermined numbers. The member 18 swings between a first position making a game ball pass through the gate 16 and a second position making a game ball prize-win in the winning pocket 17. If the member 18 targets the gate 16 when being in the first position, even the player with the low skills makes a game ball relatively easily pass through it. If the member 18 targets the winning pocket 17 when being in the second position, allowing the game balls to be increased and enabling the game player with the high skills to acquire more game balls, thereby preventing both of the players from losing desire for gaming. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
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