摘要 |
In a game device (200), a storage unit (201) stores information indicating a position, a posture and an orientation of a character object to serve as a model, breathing instruction information specifying a time period in which a player should exhale, and a position of a detecting unit (203) detecting a sound production of the player. A deriving unit (204) derives a time period in which the player is taking a breath from a sound production detected by the detecting unit (203). A scoring unit (205) compares the breathing instruction information stored in the storage unit (201) with a time period derived by the deriving unit (204), and gives scores the breathing of the player based on a degree of agreement therebetween. An output unit (206) outputs a result of scoring by the scoring unit (205). A display unit (202) displays an image containing the scoring result and the character object. |