摘要 |
When a game terminal (1) transmits progress status information including a score to a storage server (2), the storage server (2) stores the progress status information into a progress status information storage unit (204). At this time, in cases where the stored score is equal to or above a predetermined threshold, the storage server (2) transmits the score to a score server (3) that registers the received score into a ranking memory unit (301). The threshold is updated by a threshold update unit (306) of the score server (3) based on a predetermined threshold order and at a given timing. Scores below the threshold are deleted in a ranking deletion unit (307). The updated threshold is then transmitted to the storage server (2). |