发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine, allowing a game player who is about to play a game to play the game with expectation of an advantageous state to the player without lowering his eagerness for the game even when the game count to the transition to the advantageous state is displayed. SOLUTION: When the transition from a special game to a general game is caused by a game state transition means 432, a RT state transition means 434 causes the transition to an RT state with a low probability of winning for replay combination by winning combination drawing in a winning combination drawing means 410, and causes the transition to a non-RT state with high probability of winning to replay combination when the number of games reaches a predetermined number of times. A pseudo ceiling arrival game count display means 530 displays a pseudo game count until the transition to the non-RT state with high probability of winning to replay combination on a display device 70, and corrects a value of displayed pseudo game count when a winning determination means 430 determines winning of a special small winning combination. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010119739(A) 申请公布日期 2010.06.03
申请号 JP20080297569 申请日期 2008.11.21
申请人 SAMMY CORP 发明人 KUDO SHINYA;SHIMADA AKIKAZU
分类号 A63F5/04 主分类号 A63F5/04
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