摘要 |
<p><P>PROBLEM TO BE SOLVED: To easily manage injustice in the game machine. <P>SOLUTION: Whether or not an information group comprising the information read by a read section 121 for each game machine 1 about the first communication system IC tags 11 and 12 each attached to a substrate or components and the information read by a read section 123 about the second communication system IC tags 13 and 14 agrees with another information group of the IC tags 11-14 preset and memorized in a memory 135 matching with the game machine 1 is determined by comparison, thereby managing the use of fraudulent substrates or components. It can be applied to the management processing of game machines. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |