发明名称 System and method for controlling animation by tagging objects within a game environment
摘要 A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
申请公布号 US2010115449(A1) 申请公布日期 2010.05.06
申请号 US20100654844 申请日期 2010.01.06
申请人 NINTENDO OF AMERICA 发明人 STERCHI HENRY;KALLES JEFF;MIYAMOTO SHIGERU;DYACK DENIS;MURRAY CAREY
分类号 G06F3/048;A63F13/10;G06T13/00;G06T15/70 主分类号 G06F3/048
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