发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of smoothly displaying variation of images of symbols based on three-dimensional information. Ž<P>SOLUTION: First pose data and second pose data specifying a first form and a second form of a fish object composed of a plurality of part objects are read from within a program ROM (T31). The number of frames during the deformation of the fish object from the first form to the second form is extracted (T32). Intermediate pose data obtained by compensating rotation angle data for rotating the postures of the respective part objects included in the respective pose data according to the number of frames are calculated (T33). The form of the fish object is changed from the first form to the intermediate form, and from the intermediate form to the second form by determining the first pose data, the intermediate pose data and the second pose data one after another. As a result, the fish object can be smoothly displayed. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010099527(A) 申请公布日期 2010.05.06
申请号 JP20100025958 申请日期 2010.02.08
申请人 SANYO PRODUCT CO LTD 发明人 FUJISAWA KAZUHIRO;MAKINO KOTA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址