发明名称 GPU SCENE COMPOSITION AND ANIMATION
摘要 Architecture that expresses scene composition and animation in a form that can run entirely on the graphics processing unit (GPU). The architecture stores retained graph information (e.g., scene graph and animation information) as texture information, and uses shaders (e.g., vertex and pixel) to evaluate time information, evaluate animation, evaluate transforms, and rasterize paths. Additionally, the architecture provides the ability to compute animation positions and redraw entirely on the GPU without per primitive CPU intervention.
申请公布号 WO2010017113(A3) 申请公布日期 2010.05.06
申请号 WO2009US52508 申请日期 2009.07.31
申请人 MICROSOFT CORPORATION 发明人 MICHAIL, ASHRAF;SCHNEIDER, GERHARD
分类号 H04N1/00;G06T5/20 主分类号 H04N1/00
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