摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game program full of reality, extending the variations of the action pattern of an enemy character and enabling a player to advance a fight strategically. <P>SOLUTION: A non-player character is provided with a first parameter to be reduced by receiving an attack from a player character and a second parameter to be reduced by the prescribed action of the non-player character. When the second parameter becomes a prescribed value or smaller, the action of the non-player character is selected on the basis of a second action storage means for storing a defective action, an action with guard down, and an action including a fatigue posture. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |