摘要 |
Receiving streaming content from servers located around the globe, including the following steps: requesting via the Internet, by an assembling device which may be located almost anywhere around the globe, using a fragment pull protocol, a set of erasure-coded fragments associated with segments of streaming content, from a plurality of fractional-storage servers which may be located almost anywhere around the globe. And compensating for lost fragments by requesting additional erasure-coded fragments that are needed to reconstruct the segments. Wherein the bandwidth of the streaming content is bounded approximately only by the incoming bandwidth of the assembling device.
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