摘要 |
Particular embodiments generally relate to providing an award based on a touch input. For example, various superstitious acts performed by a user may be rewarded with a superstition bonus. In one embodiment, it is determined when to trigger a superstition bonus. The superstition bonus may be awarded when a designated touch input is received on a gaming device in a designated area of the gaming device. For example, there may be multiple different touch inputs that can be received in different areas. When a gaming device is eligible to award a superstition bonus, a touch input may be received in the designated area and the superstition bonus may be awarded.
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