发明名称 PREMIUM EXCHANGE/PURCHASE SYSTEM
摘要 <P>PROBLEM TO BE SOLVED: To solve problems (for instance, the problems of financial aspect by an inefficient operation, safety aspect such as fabrication of premiums and a burglar case at a premium exchange booth, and trust aspect such as opacity of premium dealing or the like) involved in the structure in which winning balls/tokens of a game player are exchanged to a premium such as a pendant and flints of a lighter, and is purchased at the premium exchange booth in a game parlor such as a Pachinko hall. Ž<P>SOLUTION: The premium exchange/purchase system or method is to adopt the right or article of a virtual world which is an electronic data as the premium which links the dealing in a real world and virtual world, and conduct the dealing of the premium exchange/purchase on a computer network connecting game parlor/game player/mediator of a virtual right and an administer of the virtual world. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010035895(A) 申请公布日期 2010.02.18
申请号 JP20080203710 申请日期 2008.08.07
申请人 STASIA JAPAN KK 发明人 TSUCHIYA DAISUKE
分类号 A63F7/02 主分类号 A63F7/02
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