发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To prevent persons who look at a display section from getting bored by increasing the number of the display sections while varying an overall display. Ž<P>SOLUTION: The game machine such as a Pachinko machine makes a first display section 8a occupy almost entirely a display means 8 before a ready-to-win condition (prescribed conditions materialize) (the second from the top of the display means 8) but increases the display area of a second display section 8b by the decrease in the display area of the first display section 8a and adds the second display section 8b to the display means 8 after the ready-to-win condition. As a result, the number of the display sections increases (the third from the top of the display means 8). Thus, the game machine can prevent a player 2 looking at the display sections from getting bored by varying the overall display by increasing the number of display sections while varying both the first display section 8a and the second display section 8b. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010012276(A) 申请公布日期 2010.01.21
申请号 JP20090200658 申请日期 2009.08.31
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;NAKAJIMA KENTARO
分类号 A63F7/02 主分类号 A63F7/02
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