发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a player keep the sense of expectancy for an advantageous game state generated by the presentation through a symbol variation game by associating advance notice presentation with ready-to-win presentation. SOLUTION: Respective advance notice patterns are associated with a plurality of suggestive ranks which determine the degree of expectancy for jackpots for each advance notice pattern. Suggestive content patterns are classified by suggestive rank in respective suggestive content pattern apportioning tables. When the content of presentation of a prior ready-to-win notice and the suggestive contents of respective suggestive points in the super ready-to-win variation are determined, an integrated controlling CPU determines an advance notice pattern and determines a suggestive content pattern based on the suggestive rank associated with the determined advance notice pattern. Accordingly, the super ready-to-win variation with the suggestive content corresponding to the content executed in the prior ready-to-win notice is executed in the symbol variation game accompanied by the super ready-to-win variation together with the prior ready-to-win notice. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009201738(A) 申请公布日期 2009.09.10
申请号 JP20080047429 申请日期 2008.02.28
申请人 NEWGIN CO LTD 发明人 OSHITA KOICHI;SUZUKI JUNNOSUKE;TANAKA YUSUKE
分类号 A63F7/02 主分类号 A63F7/02
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