摘要 |
A geographically based game promotes geographical learning, through the use of a three-dimensional representation of a geographical area and the use of playing cards that convey geographical information through textual and non-textual visual elements. Travel routes are marked on the three- dimensional representation. These may be real travel routes, marked on a representation of a real geographical area. The game may be set in the present-day or at any time in history. A movement die and a mode die govern player movement. The movement die may be a standard, six-sided die. The mode die allows selection of a travel mode and the extent of player travel along a permitted travel route depends both on the travel mode and the number thrown with the movement die.
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