发明名称 Texture mapping and other uses of scalar fields on subdivision surfaces in computer graphics and animation
摘要 Three related methods are disclosed for defining smooth scalar fields on arbitrary polygonal meshes which can be consistently carried through the subdivision process allowing one to define and compute the value of scalar fields over an arbitrarily dense set of points on the limit surface. Applications of these techniques in computer graphics and computer animation include: (1) the definition of pseudo-coordinates for use in parametric shading including texture mapping; (2) the assignment of smoothly varying articulation weights over the control points of a model to more efficiently define the transformation of a highly detailed object or character under specific animation controls; and (3) the assignment of smoothly varying local parameters for specifying the local behavior of dynamic or quasi-static objects or surfaces.
申请公布号 EP1933279(A2) 申请公布日期 2008.06.18
申请号 EP20030013861 申请日期 1998.07.29
申请人 US 发明人 US;US;US
分类号 G06T17/20;G06T13/20 主分类号 G06T17/20
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