发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine suitable for improving the taste of a game by preventing synchronization deviation between an operation timing and a performance execution timing. SOLUTION: When winning an operation-start hole, a Pachinko machine variably displays performance symbols. After starting the symbol display, when it becomes a button depression valid time, a lamp of an operation button is lit. When a player depresses the operation button during a button depression valid time, the machine executes a button depression performance by the display of a performance image, blinking of the lamp and an output of sound effect. When the player depresses the operation button again before elapsing a weight time necessary for a display processing of a performance image, this machine forbids the display of the performance image corresponding to the depression and executes the button depression performance only by the blinking of the lamp and the output of the sound effect. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008154896(A) 申请公布日期 2008.07.10
申请号 JP20060348911 申请日期 2006.12.26
申请人 HEIWA CORP 发明人 MATSUURA KOHEI;KANEKO AKITOSHI;MIZUSAKO MASAAKI;YOSHIZAWA MEGUMI
分类号 A63F7/02 主分类号 A63F7/02
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