发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing such a presentation that even a player paying attention to the variable display of symbols can be aware of and suppressing the decline of the player's excitement and enjoyment of a game. SOLUTION: In the presentation time of a "ready-to-win presentation B", a character described at part of left and right decorative symbols 202a and 202c and a character that appears in the ready-to-win presentation can be visually recognized on the same screen of a presentation display device 202. That is, in order to discriminate whether or not it is the ready-to-win presentation corresponding to a symbol "1", just the characters display-controlled on the same screen of the presentation display device 202 are compared, and the player can be clearly aware of the fact that the "ready-to-win presentation B" is the ready-to-win presentation corresponding to the symbol "1". Also, by the execution of the read-to-win presentation corresponding to a specified symbol, the ratio that the result of winning and losing determination become 15R winning in the read-to-win presentation is high, and the expectations of a big winning game state are increased. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008154709(A) 申请公布日期 2008.07.10
申请号 JP20060345329 申请日期 2006.12.22
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;MURAYAMA NAOKI
分类号 A63F7/02 主分类号 A63F7/02
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