摘要 |
<p><P>PROBLEM TO BE SOLVED: To make it possible to viscerally and instantly recognize the current capacity value of a player character that changes according to a game progress without visually hindering the player. <P>SOLUTION: The game device updates a PC table and an EC table (step S401). The game device computes a hit point ratio HPP as the ratio of the HP in HPMAX by using the HP of the updated PC table (Step S402). Next, the game device computes a lithographic angle HPA from "HPA = HPP×360°" (Step S403). In addition, the game device colors and displays a ring gauge in specified colors by the lithographic angle HPA. Accordingly, the length and angle of the strip of each ring gauge change according to the change of the HP with the progress of the game. However, as strip changes only in the ring gauge, there is no visual influence to the game area of a display screen even if the strip becomes long and big. <P>COPYRIGHT: (C)2009,JPO&INPIT</p> |