发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a new game machine capable of paying out credits in an appropriate range without extreme increase/decrease in the quantity of credits to be paid out over time from the game machine. SOLUTION: The slot machine 1 has a RAM 52 for accumulating and storing part of bet credits. A CPU 50 executes a process of determining payout of a prescribed quantity of credits if a prescribed combination of a plurality of symbols are stopped and displayed on a plurality of reels 22L, 22C and 22R; a process of increasing the credits by a prescribed quantity to be paid out for a specific symbol combination on condition that a prescribed condition is satisfied; and a process of paying out credits preferentially from those stored in the RAM 52 in paying out the credits increased when the specific symbol combination is stopped/displayed. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008264263(A) 申请公布日期 2008.11.06
申请号 JP20070112368 申请日期 2007.04.20
申请人 ARUZE CORP 发明人 FUJIMOTO ATSUSHI;INAMURA YUKINORI;YOSHIZAWA KAZUMASA
分类号 A63F5/04 主分类号 A63F5/04
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