摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a program achieving delivery of a message to an unspecified individual through activity of an avatar in a virtual society of a network game. <P>SOLUTION: A first avatar purchases a fish for writing in a message, and write the message and an attribute of the avatar desired to read the message into the fish. A river or the sea is stocked with the fish. Thereby, the fish freely makes an excursion. A second avatar goes to the river or the sea, pays out a fishing line, and fishes up the fish. By doing so, the message written in the fish is displayed. Thereby, the message can be handed over to the unspecified individual through motion of the fishing and the fish. <P>COPYRIGHT: (C)2009,JPO&INPIT</p> |